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Facebook Oculus adopted Beat Saber Studio VR gaming studio

Facebook Oculus owned Beat Saber Studio a VR gaming studio
Facebook Oculus

Facebook Oculus adopted Beat Saber Studio VR gaming studio

Facebook Oculus adopted Beat Saber Studio VR gaming studio; a well-liked virtual-reality game that mixes music, light-sabers, and recreation into one expertise, for associate covert value. The company plans to expand Virtual Reality technology to wider audiences. But, the company still did not disclose financial terms of the deal to acquire the Prague-based Beat Games.

This game is probably the most popular or certainly one of the most popular virtual reality games that are out there. Right now it's kind of a mixture of like Dance Dance Revolution with some light-sabers thrown in a little bit of dancing, and it has gotten really big in the last year.

Mike Verdu, Oculus director of augmented and virtual reality content, said in a blog post,
"Beat Games is joining us in our quest to bring VR to a lot of individuals around the world. Beat Games' accomplishments area unit already spectacular, but Facebook and the Beat Games team know that there is so much more that can be done across VR, games, and music.

With the resources and ability that we are able to provide, Beat Games are able to accelerate, adding a lot of music and a lot of exciting options to 'Beat Saber' similarly as conveyance the game to more people."

According to Mike, the studio would continue to ship content and updates for Beat Saber on several platforms.

Facebook clearly shows that they want to you know bring on good talent and bring on something that has really kind of hit mainstream. In a way that a lot of virtual reality games and experiences really haven't you know, that's been a big issue for Facebook the last couple of years. When it comes to Oculus is that technology is really cool, but not a lot of people are buying it. It has not gone mainstream in the way that they initially thought. And so maybe if you bring a game like this in-house and kind of give it the support that Facebook has the resources Facebook has maybe that can move virtual reality a little bit more forward.

All that effort and money simply seemed like to shop for Facebook a seat at the table aboard a number of the most important western platform-holding corporations like Google, Microsoft, and Apple.

Here is this just the beginning of more studio acquisitions probably mean as this technology evolves, there is a give-and-take around what you know the benefits of having a studio in the house. Facebook and Oculus do have developers already on the payroll that are kind of creating games like this. In this case, the beat saber crew is not going to be exclusive to Oculus even they're going to continue to make the game for other platforms too.

Oculus remains atiny low a part of Facebook, whose core social network and alternative platforms reach quite 2 billion folks worldwide. Beat Games will continue to ship content and updates for its popular VR rhythm game, including the upcoming 360-degree level mode and new songs in December.




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